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TYPE

Academic

TIMELINE

Sept 23 - Dec 23 (14 Weeks)

TEAM

Maitri Bhateja, Ruchit Shah

SKILLS

Branding & Logo Design

User Research

Data Visualization

UX, UI, Motion Design

Style Guide

WHAT IS NUDGE?

Overview

Nudge is an app that imbibes knowledge, asks for your opinions, and encourages you to do witty tasks to push you out of your comfort zone.

 

We want Nudge to be synonymous with your goals: It should be the first name that pops up when you think about achieving your short-term and long-term goals.

WHAT ARE WE SOLVING FOR?

Opportunity Space

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Reduced Focus and Fragmented Attention

Decline in the ability to concentrate on tasks for prolonged periods can serve as a proxy for the impact of digital distraction.

(Microsoft Corporation, "Attention spans", 2015)

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Surface Curiosity and Lack of Interest to Grow

Most digital platforms cater to immediate interests. This affects "epistemic curiosity," the deep, intrinsic desire to understand complex concepts, as users become accustomed to short, easily digestible content.

(Journal of Abnormal Psychology, Twenge & Campbell, 2018)

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Decreased Productivity

People spend an average of 3.25 hours on their phones every day, with the top 20% of smartphone users spending upwards of 4.5 hours which can intrude on work hours and reduce productivity.

(The RescueTime blog, 2019)

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Increasing Stress and Diminishing Self Belief

High usage of social media was significantly associated with increased symptoms of depression, anxiety and low self confidence.

(Journal of Abnormal Psychology, Twenge & Campbell, 2018)

LET'S MEET NUDG'ES USERS

Who would use Nudge and Why?

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We conducted 14  in-person, online and telephonic interviews and surveys that helped us validate our hypotheses about why people feel motivated and demotivated to pursue their goals. We categorized them into two main archetypes:

THE 'NOT CURIOUS'

Says: "This sounds so interesting, I wish I could do that!"

Does: Tried watching tutorials but has a busy schedule

Thinks: It's hard and I can't make time for this

Feels: Overwhelmed, Inadequate, Motivated

THE 'SOMEWHAT CURIOUS'

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Says: I don't need to learn anything new

Does: The same things every day

Thinks: I am happy where I am

Feels: Unbothered, Demotivated, Satisfied

MOST POPULAR GOALS (FROM THE POOL WE INTERVIEWED)

SHORT TERM GOALS

Get an MBA

Switch my job

Score well in Exams

Run a marathon​

Be a plant mom/dad

LONG TERM GOALS

Become a thought leader

Have my engineering team

Open my own business

Be independent

Time management

AMBITIOUS GOALS

Learn how to Ski

Become an Astronomer

Travel more with friends

Learn five new languages

Join Theatre and learn acting

ADDRESSING THE ROOT CAUSE

Approach

We started by understanding what triggers curiosity:

What underlying emotions make a person feel the adrenaline rush to learn/do more?

We leveraged a combination of these emotions to deliver a unique experience every time a user would open the app.

Mapping the places where these emotions are felt in the body to understand the implication of each task in the app

HOW WE STIMULATED CURIOSITY

Interest-based stimuli

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Food for thought - based on goal selection

Trivia, What-if (scenario-based) questions, engaging conversations, challenging games

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Incremental tasks and short goals

Tasks that can be accomplished quickly but contribute to the overall goal completion by increasing difficulty incrementally.

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Completing the incomplete 

Situations where something is left off mid way and the user is required to gauge the current status and take action based on what's left

DEFINING NUDGE'S VALUES

If Nudge was a person, how would they think?

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"I don’t want to be another boring motivational app, I want you to engage and have the most fun here."

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I don’t believe in thinking short term. I want what’s best for your future self.

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I will not be your mentor, I will not be your friend, I am your motivator, pushing you harder one day at a time. Let's do this together!

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The more you use the app, the more I will know what you like. I will only give tasks that I think you love doing.

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ESTABLISHING THE DESIGN SYSTEM

The face of Nudge

We defined design principles, tone of voice, typefaces, colors, logo and logo usage and created a comprehensive component library that helped us drive internal design decisions and consistency.

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KICKSTARTING NUDGE

Let's begin

There were two main objectives of the onboarding journey:

First, make the first experience conversational and human; second, gather the user's personal goals to curate specialized nudges.

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Customize personal goals during onboarding

Users can pick their short-term, long-term and ambitious goals to get personalized nudges.

Anticipation in opening Nudge

Users get a new nudge every time they open the app, making the experience exciting.

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Sound to humanize the experience

Sound in digital interfaces mimics real-world cues making it the most intuitive way to interact.

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SUCCESSFUL NUDGE

Your first task

Post onboarding, the user will get their first Nudge. They can mark the nudge as done or if they're unable to complete the task, they can request for a new nudge.

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Can't complete a nudge?

The user can get the option to get a new nudge only if they're unable to initiate it or if they're unable to complete it.

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Celebrate small wins

We want users to feel delight and motivation upon successful completion of a nudge. 

MILESTONE TRACKING AND PROGRESS CHECK

Inch closer to your goals

The more tasks you complete successfully, the closer you get to your goals. The user can check weekly, monthly and yearly progress.

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Yearly & monthly tracking

See the network of goals you worked on over the years and months (current year); also plan for the upcoming months and years.

Weekly Tracking

Helpful to track how much you worked on your top three goals in the past week.

Randomize your experience

Randomize and change the intensity of tasks as per your curiosity levels.

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AT A GLANCE

Summarizing Nudge

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WHAT

An app that imbibes knowledge, asks for opinions, and encourages to do witty tasks.

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HOW

Helping people feel confident in achieving their short-term, long-term and ambitious goals.

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WHY

We believe life is too short for good things to happen on their own.

WHAT WE WOULD GO BACK AND IMPROVE 

Learnings & Takeaways

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Design for cognitive disabilities

Special section to cater to such people: design with simpler typefaces, easier navigation and wayfinding.

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Thinking beyond digital

Our solution was an app but while ideating, we also thought about how Nudge can be experienced via physical touchpoints like experience centers, tactile products etc.

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Experiences can be heard, felt, tasted & smelled

The digital realm sometimes holds us back when we think about solutions. Technology can push the boundaries of experience that can be felt through all senses.

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Brand perception & image

Brand isn't just the product: It's the values you stand for, the problems you solve, and what people think about you when you leave the room.

Let's talk Nudge. Or not.
Either way, let's talk.

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